Tuesday 13 November 2007

Second Life

Second Life is on of the biggest virtual worlds in the world, and has a massive turnover of about $500 million a year, and is growing fast. The map, which is about 48 Second life km long, houses around 4 million people, generating millions of dollars a year, from 3.5 million in 2005, to 64 million in 2006, and growing fast. People are making lots of money with these virtual worlds, because of subscription fees: there is not just one lump payment, but many payments of the years, and since the consumer is more inclined to play the game; because of extra features there is to paying customers, and as you play you get better and better, it adds up to a much more expensive total, which is the sole tactic of the producers (keep the users paying). People like Anshe Chung , have made millions of dollars by selling virtual items for real money, she being the first virtual millionaire.
Second Life also has Teen Second Life, which allows teenagers to join in the same experience of Second Life. Though much smaller than the Main Grid, the Teen grid has the same perks and features.

1 comment:

c_fernandez said...

Alex, this is just copied from Wikipedia. You should include a link from wikipedia, and summarise findings in your own words.

The idea was to look at more than just wikipedia - read some other articles and further your research. What about your notes on 'The Money Programnme'?